An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.
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Дмитрий Веснинhat einen Ersteindruck geteiltvor 5 Jahren
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Jan Nohat Zitat gemachtvor 3 Jahren
Accomplished game designers use a range of subtle social cues from NPCs to produce feelings in players, putting NPCs into powerful and consequent social relationships with the player/avatar.
Jan Nohat Zitat gemachtvor 3 Jahren
We would never lump Hollywood action films, Sundance winners, and nature documentaries together when discussing the impact of film. We see these as different kinds of works, using different techniques, for different audiences, to different ends.
Jan Nohat Zitat gemachtvor 3 Jahren
Not only do our movements shape our own emotions, but they also affect anyone who’s watching us—emotions are, in a sense, “contagious.”